Direct Player-to-Player Trade
The buyer and seller meet in-game and use the normal trade interface. This is easy to understand and produces a clear handoff, but it may also be visible to game systems and requires both parties to coordinate.
The practical approach is to reduce avoidable risk, document what you are buying, and stop the transaction when the seller's process becomes less transparent than the original offer. Price should never override basic account security, payment protection, or the publisher's rules.
Auction House or Marketplace Transfer
Some games allow sellers to buy or sell a specific listing to move value. This can be convenient, but fees, price limits, market rules, and publisher detection systems may affect the transaction.
The practical approach is to reduce avoidable risk, document what you are buying, and stop the transaction when the seller's process becomes less transparent than the original offer. Price should never override basic account security, payment protection, or the publisher's rules.
In-Game Mail
Currency or items may be sent through a mail system where the game allows it. Delivery can be asynchronous, but mail logs may remain visible to the publisher and incorrect character names can cause disputes.
The practical approach is to reduce avoidable risk, document what you are buying, and stop the transaction when the seller's process becomes less transparent than the original offer. Price should never override basic account security, payment protection, or the publisher's rules.
Account Delivery
For account sales, delivery usually means transferring login credentials and any changeable email or security settings. This is fundamentally riskier because the original owner may retain recovery information.
The practical approach is to reduce avoidable risk, document what you are buying, and stop the transaction when the seller's process becomes less transparent than the original offer. Price should never override basic account security, payment protection, or the publisher's rules.
Boosting Delivery
Self-play boosts are delivered while the customer remains on the account and joins the group. Piloted boosts involve account sharing and therefore add credential, security, and enforcement risks.
The practical approach is to reduce avoidable risk, document what you are buying, and stop the transaction when the seller's process becomes less transparent than the original offer. Price should never override basic account security, payment protection, or the publisher's rules.
Document the Delivery
Keep order numbers, trade screenshots where permitted, seller messages, and confirmation of the promised amount or item. Good documentation helps if a marketplace dispute is necessary.
The practical approach is to reduce avoidable risk, document what you are buying, and stop the transaction when the seller's process becomes less transparent than the original offer. Price should never override basic account security, payment protection, or the publisher's rules.
Common Delivery Problems
Wrong server, wrong game mode, partial delivery, stock shortages, seller no-shows, and mismatched character names are common operational problems. Confirm details before the seller begins.
The practical approach is to reduce avoidable risk, document what you are buying, and stop the transaction when the seller's process becomes less transparent than the original offer. Price should never override basic account security, payment protection, or the publisher's rules.
Frequently Asked Questions
A delivery method can be convenient without being officially permitted by the game. Delivery success, scam protection, and publisher-rule risk should be evaluated separately.