RMT Safety

How Digital Item Delivery Works

The delivery method depends on the game and product, but every method has a different mix of speed, evidence, and risk.

Regularly updated·8 min read·RMT Safety

Direct Player-to-Player Trade

The buyer and seller meet in-game and use the normal trade interface. This is easy to understand and produces a clear handoff, but it may also be visible to game systems and requires both parties to coordinate.

The practical approach is to reduce avoidable risk, document what you are buying, and stop the transaction when the seller's process becomes less transparent than the original offer. Price should never override basic account security, payment protection, or the publisher's rules.

Auction House or Marketplace Transfer

Some games allow sellers to buy or sell a specific listing to move value. This can be convenient, but fees, price limits, market rules, and publisher detection systems may affect the transaction.

The practical approach is to reduce avoidable risk, document what you are buying, and stop the transaction when the seller's process becomes less transparent than the original offer. Price should never override basic account security, payment protection, or the publisher's rules.

In-Game Mail

Currency or items may be sent through a mail system where the game allows it. Delivery can be asynchronous, but mail logs may remain visible to the publisher and incorrect character names can cause disputes.

The practical approach is to reduce avoidable risk, document what you are buying, and stop the transaction when the seller's process becomes less transparent than the original offer. Price should never override basic account security, payment protection, or the publisher's rules.

Account Delivery

For account sales, delivery usually means transferring login credentials and any changeable email or security settings. This is fundamentally riskier because the original owner may retain recovery information.

The practical approach is to reduce avoidable risk, document what you are buying, and stop the transaction when the seller's process becomes less transparent than the original offer. Price should never override basic account security, payment protection, or the publisher's rules.

Boosting Delivery

Self-play boosts are delivered while the customer remains on the account and joins the group. Piloted boosts involve account sharing and therefore add credential, security, and enforcement risks.

The practical approach is to reduce avoidable risk, document what you are buying, and stop the transaction when the seller's process becomes less transparent than the original offer. Price should never override basic account security, payment protection, or the publisher's rules.

Document the Delivery

Keep order numbers, trade screenshots where permitted, seller messages, and confirmation of the promised amount or item. Good documentation helps if a marketplace dispute is necessary.

The practical approach is to reduce avoidable risk, document what you are buying, and stop the transaction when the seller's process becomes less transparent than the original offer. Price should never override basic account security, payment protection, or the publisher's rules.

Common Delivery Problems

Wrong server, wrong game mode, partial delivery, stock shortages, seller no-shows, and mismatched character names are common operational problems. Confirm details before the seller begins.

The practical approach is to reduce avoidable risk, document what you are buying, and stop the transaction when the seller's process becomes less transparent than the original offer. Price should never override basic account security, payment protection, or the publisher's rules.

Frequently Asked Questions

A delivery method can be convenient without being officially permitted by the game. Delivery success, scam protection, and publisher-rule risk should be evaluated separately.