Get to Level 40 First
Consistent community advice across Return of Reckoning (the long-running community continuation of Warhammer Online, active since shortly after the original game's 2013 shutdown) is that Gold-farming time is far more valuable at the level cap than earlier in the leveling curve. New players worried about Gold are usually better served rushing to level 40 first and farming seriously afterward, rather than trying to build wealth on a leveling character — the Gold-per-hour difference between a capped character and a leveling one is substantial enough that early "farming" often isn't worth the opportunity cost of slower leveling.
Public Quest and Squig Farming
At the level cap, grinding specific monster groups — Greenskin players commonly target Squigs in certain zones — with an AoE-capable, sustain-focused build is one of the most consistently recommended Gold methods, reportedly netting a solid Gold-per-trip return when you fill your inventory with the right precursor items and sell them appropriately. Speccing into gathering professions like Butchering alongside your combat build lets you collect sellable materials passively while farming the same content, effectively stacking two income sources into one farming session.
Public quest content at lower tiers also pays real Gold, particularly through blue and purple dye drops and occasional bind-on-equip epic items that sell well on the auction house — this makes early PQ content worth revisiting even after you've technically outleveled it, purely for the Gold-relevant drops.
Salvaging and Scavenging
Salvaging (breaking down gear for crafting materials) and Scavenging (gathering materials from defeated enemies) are widely recommended as a low-effort passive income layered on top of whatever else you're doing — running one on your main farming character and the other on a second character lets you cover both without sacrificing inventory space or playtime on either. These materials feed the broader crafting economy and sell reliably on the auction house even if you don't craft yourself.
The Auction House
Buying underpriced items and reselling them at fair market value is a legitimate, low-risk Gold strategy that doesn't require any combat time at all — it just requires knowing current prices well enough to spot a good deal when you see one. This works best if you specialize in a specific item category (a particular gear slot, a specific crafting material type) rather than trying to track prices across the entire auction house, since deep knowledge of a narrow market lets you act quickly and confidently on genuinely underpriced listings.
Gear Discipline While Farming
A recurring, half-joking but genuinely practical piece of community advice: minimize consumable use, avoid unnecessary healer visits, skip dye purchases, and generally keep your farming-session expenses as low as possible relative to what you're earning. Dying during a farming run costs more than just the immediate setback — repair costs and lost farming time both eat into your net Gold for the session, so playing a bit more cautiously during dedicated farming runs (as opposed to RvR or PvE progression, where some risk-taking is expected) tends to improve your actual Gold-per-hour more than most players initially assume.
Does Career Choice Affect Farming?
Careers with strong, sustained area-of-effect damage and good self-sustain farm noticeably faster than single-target or support-focused careers, mirroring the general MMO pattern of AoE classes outproducing single-target ones for pure farming efficiency. This doesn't mean support careers can't farm at all — it means their farming sessions will generally take longer to produce the same Gold, so factor this into your expectations if you've built a healer or support-focused character and are farming solo.
If your career isn't naturally suited to fast solo farming, leaning more heavily on the auction house flipping and salvaging/scavenging methods covered above — which don't depend on combat efficiency — can help close the gap.
Finally, keep an eye on Return of Reckoning's patch notes — as an actively-developed community project, balance changes and content updates periodically shift which farming methods are currently strongest, so treat specific route recommendations as a starting point rather than a permanent answer.
Renown Vendor Items
Beyond straightforward Gold, Return of Reckoning's renown-based vendors sell items using Renown Rank as currency rather than Gold directly, and understanding this separate economy matters for overall character progression even though it doesn't put Gold in your pocket directly. Some renown-purchased items can be sold to other players for real Gold once you've outgrown them, effectively converting excess renown into a secondary Gold source for characters who've capped out their renown-relevant gear needs.
And as always, a quick check of the game's current forums before committing to a specific farming route helps confirm it still holds up under the game's present balance state.
See you on the battlefield, Order and Destruction alike.
Selling Your Gold Safely
If farming isn't for you, buying gold directly is the faster (if riskier) alternative — see our safety guide before doing so, and check current top-ranked sellers below.
Prefer to skip the grind? See our full vendor rankings or jump straight to a specific game:
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Frequently Asked Questions
Should I farm Gold while leveling or wait until level 40?
Wait until 40 if possible — Gold-per-hour is substantially better at the level cap, and rushing to 40 first then farming seriously tends to outproduce trying to build wealth during the leveling process itself.
What's the most reliable Gold farming method at the cap?
Grinding specific monster groups (like Squigs for Greenskin players) with an AoE, sustain-focused build, combined with gathering professions like Butchering for passive material income on the same run.
Does dying during a farming session actually cost that much?
Yes — repair costs and lost farming time both eat into your net Gold. Playing more cautiously during dedicated farming runs (versus RvR where some risk is expected) tends to improve real Gold-per-hour.